Pathfinder Iconics in Dungeon Fantasy: Jirelle
Welcome back to our series of conversions of Pathfinder’s Iconic Characters to GURPS Dungeon Fantasy! This is the ninth post in the series. Previous entries can be found here:
- Amiri the Barbarian
- Lem the Bard
- Kyra the Cleric
- Lini the Druid
- Seelah the Paladin
- Valeros the Fighter
- Harsk the Ranger
- Sajan the Monk
Today’s template is the Swashbuckler, which means today’s character is Jirelle. Here she is:
![](https://bira.github.io/octopus-carnival/assets/Jirelle.jpg)
Even if you’re familiar with Pathfinder’s Iconics, Jirelle might be somewhat new to you. This is because the class she represents, the Swashbuckler, is not from the core rules but from the “Advanced Class Guide” supplement. You can find her bio here, and the only place where I could find her stats is inside this free package of premade iconic characters that contains all of them.
From these, we can learn the following:
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Jirelle is a half-elf born in the Shackles, a pirate-infested archipelago. She sunk her evil pirate’s mother ship to avoid becoming a demonic sacrifice, but the ship and its whole crew later returned as undead. Her main long-term goal is returning them to the depths.
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Her fighting style is acrobatic and daring, relying a lot on precision and fencing skill.
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She wields a rapier as her main weapon, and despite the illustration showing one of every traditional off-hand fencing weapon on her person, the character sheet indicates the buckler is her favorite.
It turns out we have quite a bit more options when picking a template for Jirelle than we did back when I first started writing this series! The recently released GURPS Dungeon Fantasy Denizens: Swashbucklers has five different swashbuckler templates, each one with a slightly different focus! Now, Jirelle’s piratical background might point to the Buccaneer, but her Pathfinder stats are all about the flashy fencing with only a slight nod towards seafaring skills. So it turns out that the default Swashbuckler template really is the best choice here. We just have to make sure she knows how to sail.
I’m pretty satisfied with the result! Dungeon Fantasy Jirelle has skill 20 with her rapier and skill 18 with her buckler, which enables some pretty cool tricks. She also knows her way around a ship, and her Charisma helps boost her social skills and Rapier Wit ability. Making her a better leader of men would be a good use of earned character points, especially in parties that lack a more dedicated social character. And of course, points spent on Rapier will never go to waste!
Speaking of “points spent on Rapier”, this version of Jirelle spends one character point on extra starting cash so she can afford the Edged Rapier.
Jirelle, 249-point Half-Elf Swashbuckler
ST 11 {10}; DX 16 {100}1; IQ 10 {0}; HT 13 {30}
Damage 1d-1/1d+1; BL 12.1kg; HP 11; Will 10; Per 10; FP 13; Basic Speed 7.25; Basic Move 7.
Advantages
- Charisma 2 {10}
- Combat Reflexes {15}
- Enhanced Parry (Rapier) 2 {10}
- Half-Elf {20}
- Luck {15}
- Magery 0 {0}1
- Perfect Balance {15}
- Rapier Wit {5}
- Weapon Master (Rapier & Buckler) {25}
Disadvantages
- Code of Honor (Pirate’s) {-5}
- Gregarious {-10}
- Impulsiveness (12) {-10}
- Obsession (Acquire a ship and crew to defeat my evil mother) (12) {-10}
- Pacifism (Cannot Harm Innocents) {-10}
- Sense of Duty (Adventuring Companions) {-5}
- Social Stigma (Half-Breed) {0}1
Skills
- Acrobatics (H) DX+1 {4}2 - 17
- Boxing (A) DX {2} - 16
- Carousing (E) HT {1} - 13
- Climbing (A) DX {1}2 - 16
- Fast-Draw (Knife) (E) DX+1 {1}3 - 17
- Fast-Draw (Sword) (E) DX+1 {1}3 - 17
- Fast-Talk (E) IQ {1} - 10
- Intimidation (A) Will {2} - 10
- Jumping (E) DX {1} ‐ 16
- Leadership (A) IQ+1 {1}4 - 11
- Public Speaking (A) IQ+2 {2}4 - 12
- Rapier (A) DX+4 {16} - 20
- Seamanship (E) IQ {2} - 10
- Shield (Buckler) (E) DX+2 {4} - 18
- Stealth (A) DX-1 {1} - 15
- Streetwise (A) IQ {2} - 10
- Thrown Weapon (Knife) (E) DX {1} - 16
- Wrestling (A) DX {2} - 16
Equipment
$1378.0, 11.53kg. No encumbrance!
- Ordinary Clothing [Torso, Limbs]: Free, 1kg.
- Boots [Feet]: DR 2*. $80, 1.5kg.
- Hat, Wide [Head]: $18, 0.15kg.
- Leather Jacket [Torso, Arms]: DR 1*. $50, 2kg.
- Leather Pants [Legs]: DR 1*. $40, 1.5kg.
- Light Buckler [Torso]: DB 1. $25, 1kg.
- Rapier [Torso]: Damage thr+1 imp or sw cut. $1000, 1.5kg.
- Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
- Personal Basics [Backpack]: $5, 0.5kg.
- Waterskin [Backpack]: Holds 4L of liquid (4kg if water). $10, 0.13kg.