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  • Harsk the Ranger in the DFRPG

    In this post I continue to write up the Pathfinder iconic characters for use in the Dungeon Fantasy Roleplaying Game. Links to all of them will appear in the project page, which also contains links to the GURPS Dungeon Fantasy versions.

    Today’s template is the Scout, not because it’s in order but because it’s the one I’ve written. This means today’s character is Harsk the Ranger. Here he is:

    By Wayne Reynolds, Copyright 2008 Paizo Publishing

    Just Look at all that compressed rage! His bio does give him plenty to be angry about. Harsk’s official stats are here. From these we can learn the following:

    • Harsk is a Dwarf from Varisia, a “wild frontier” region that doesn’t have any blatant ties to real-world cultures. He was a bit of an outsider to his own stereotypically Dwarven community, and appointed himself a keeper of justice in the wild places after his brother was killed by raiding giants.

    • He carries his brother’s axe with him, but his preferred weapon is a heavy crossbow he made himself. Understandably, he has giants as a favored enemy and gains bonuses to fight them.

    • He’s skilled in wilderness survival, particularly in mountains, and very perceptive.

    This puts us in something of a pickle. DF Scouts are excellent at shooting bows, but Harsk’s preferred weapon is the crossbow. While that’s much more in line with the dwarven idiom, it’s not supported by the standard Scout template in Adventurers. Fortunately, it’s possible for me to add new material to support him without copying anything printed in other GURPS books! Even in standard GURPS the traits below were only sort of implied, so I also had to do this for the previous version of the character.

    Heroic Crossbowman (20 points)

    This is just like Heroic Archer, but for crossbows instead of bows. You can choose this version instead of Heroic Archer when making a Scout. It gives almost exactly the same bonuses: simply replace the Bow skill with Crossbow where applicable. The only difference is that there isn’t a corresponding Weapon Master specialty for crossbows. All other advantages described under Special Scout Traits are compatible with this one.

    Quick Reload (1 point)

    If you have Heroic Crossbowman, you can also purchase this advantage. It allows you to reload a crossbow of your ST or lower in a single turn with a successful Fast-Draw (Arrow) row, reducing the total ready time of the weapon from 4 to 2 seconds: one to reload, one bring the weapon into position. If you do this and use Heroic Crossbowman’s fast-firing technique, you can fire your crossbow every turn!

    Harsk, 250-point Dwarf Scout

    ST 13 {30}; DX 14 {80}; IQ 11 {20}; HT 13 {30}

    Damage 1d/2d-1; BL 22.5kg; HP 12; Will 11; Per 14 {15}; FP 16 {9}; Basic Speed 7.00 {5}; Basic Move 6 {-5}.

    Dodge 10; Parry 12 (Axe).

    Advantages

    • Dwarven Gear {1}
    • Heroic Crossbowman {20}
    • Lifting ST 2 {6}
    • Night Vision 8 {8}
    • Outdoorsman 2 {20}
    • Pickaxe Penchant 1 {5}
    • Quick Reload (Crossbow) {1}
    • Resistant to Poison 6 {6}
    • Strongbow {1}
    • Tough Skin 1 {3}

    Disadvantages

    • Greed (12) {-15}
    • Honesty (12) {-10}
    • Intolerance (Giants) {-5}
    • Loner (12) {-5}
    • No Sense of Humor {-10}
    • Odious Personal Habit (Dour & Gruff) {-5}
    • Sense of Duty (Adventuring Companions) {-5}
    • Stubborness (12) {-5}
    • Vow (Own no more than what can be carried) {-10}

    Skills

    • Armory (Missile Weapons) (A) IQ-1 {1} - 10
    • Axe/Mace (A) DX+4 {12}1 - 18
    • Brawling (E) DX {1} - 14
    • Camouflage (E) IQ+3 {2}2 - 14
    • Cartography (A) IQ+1 {4} - 12
    • Climbing (A) DX-1 {1} - 13
    • Crossbow (E) DX+5 {16} - 19
    • Fast-Draw (Arrow) (E) DX+1 {2} - 15
    • First Aid (E) IQ {1} - 11
    • Gesture (E) IQ+1 {2} - 12
    • Hiking (A) HT {2} - 13
    • Jumping (E) DX {1} - 14
    • Mimicry (Bird Calls) (H) IQ+1 {2}2 - 12
    • Navigation (A) IQ+1 {1}2 - 12
    • Observation (A) Per {2} - 14
    • Prospecting (A) IQ {1}1 - 11
    • Search (A) Per-1 {1} - 13
    • Shadowing (A) IQ+1 {4} - 12
    • Stealth (A) DX-1 {1} - 13
    • Survival (Mountain) (A) Per+1 {1}2 - 15
    • Tracking (A) Per+2 {2}2 - 16
    • Traps (A) IQ+1 {4} - 12
    • Wrestling (A) DX-1 {1} - 13

    Equipment

    $1000.0, 21.45kg. No Encumbrance!

    • Ordinary Clothing [Torso, Limbs]: Free, 1kg.
    • Light Leather Jacker [Torso, Arms]: DR 1. $78, 4.6kg.
    • Crossbow [Torso]: ST 17. Damage 1d+6 pi; Acc 4; Range 340/425. $150, 3kg.
    • Crossbow Sling [Crossbow]: $200, 1kg.
    • Hip Quiver [Torso]: Holds up to 20 bolts. $15, 0.5kg.
    • Bolts x 20 [Quiver]: $40, 0.6kg.
    • Dwarven Axe [Torso]: Damage 2d+1 cut. $225, 2kg.
    • Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
    • Blanket [Backpack]: $20, 1kg.
    • Canteen [Backpack]: $10, 1.5kg.
    • Personal Basics [Backpack]: $5, 0.5kg.
    • Rations x 4 [Backpack]: $8, 1kg.
    • Rope, 3/8” (10m) [Backpack]: Supports 150kg. $5, 0.75kg.
    • Torch x 2 [Backpack]: $6, 1kg.
    • Tea Set [Backpack]: $7, 1.5kg.
    • $171 in coin.

    Design Notes

    Strongbow and Lifting ST 2 allow Harsk to fire a ST 17 crossbow despite only having ST 13. While he’s also a pretty good axe fighter in a pinch, his main focus is reaching out and touching people from very far away.

    Changes from the First Iteration

    The dwarf racial template changed slightly, and following the DFRPG guidelines I just mixed its traits in with the professional template rather than taking the time to mark what belongs to the racial template and what doesn’t. And since there’s no general purpose Mortal Foe trait here, this version of Harsk doesn’t have it. Instead, he sees in the dark a lot better, and is able to shoot a bigger crossbow.

    His gear actually doesn’t change all that much, as he only had a DR 1 leather jacket before too. There’s no tea set listed in DFRPG, I believe, but I didn’t think there would be any harm in keeping it.

    1. +1 from Pickaxe Penchant.  2

    2. +2 from Outdoorsman.  2 3 4 5

  • Valeros the Fighter in Dungeon Fantasy

    In this post I continue to write up the Pathfinder iconic characters for use in the Dungeon Fantasy Roleplaying Game. Links to all of them will appear in the project page, which also contains links to the GURPS Dungeon Fantasy versions.

    Today’s template is the Knight, which means today’s character is Valeros the Fighter. Here he is:

    By Wayne Reynolds, Copyright 2008 Paizo Publishing

    I’m kinda torn on Valeros, to be honest. His character design and bio are the blandest among all the Iconics I’ve seen, but his adaptation is very interesting mechanically. This is because the Knight template is the complete opposite of the d20 Fighter. It really is as good at fighting as advertised, which means its as valuable to the party as any wizard or cleric.

    Anyway, from Valeros’ bio linked above and his official stats, we learn the following:

    • Valeros is from the nation of Andoran, his world’s “18th century US” equivalent. He’s the typical farmboy who ran away from home and towards adventure.

    • He wears medium armor and fights with paired swords. He likes making lots of attacks on vulnerable enemy locations. He has a bow as a backup for ranged combat.

    There’s not much more to him. In the GURPS version we’ll give him paired broadswords because unlike d20 there’s no restriction on using them here. The Knight template didn’t change much between GURPS DF and the DFRPG, but there is one thing preventing me from just copying the original stats here: the DFRPG lacks the Dual-Weapon Attack technique, not even in the form of a simplified powerup. So here I replaced it with Ambidexterity and Sacrificial Parry, making him a bit worse at attacking multiple times per action but better at protecting his buddies.

    If you have access to GURPS Dungeon Fantasy 11: Power-Ups, simply switch those two traits for the Two-Weapon Fighting (Broadsword) advantage, which would allow him to attack twice in a turn without penalties. His skills in this version are also slightly different, and once again the gear list uses the new armor table.

    Valeros, 248-point Human Fighter

    ST 16 {60}; DX 14 {80}; IQ 10 {0}; HT 13 {30}

    Damage 1d+1/2d+2; BL 25,6kg; HP 16; Will 10; Per 10; FP 13; Basic Speed 6.75; Basic Move 6.

    Dodge 9; Parry 14;

    Advantages

    • Born War Leader 2 {10}
    • Combat Reflexes {15}
    • High Pain Threshold {10}
    • Weapon Master (Broadsword) {20}
    • Ambidexterity {5}
    • Sacrificial Parry {1}

    Disadvantages

    • Code of Honor (Outlaw’s) {-5}
    • Compulsive Carousing (12) {-5}
    • Lecherousness (12) {-15}
    • Pacifism (Cannot Harm Innocents) {-10}

    Skills

    • Armory (Melee Weapons) (A) IQ {2} - 10
    • Bow (A) DX+1 {4} - 15
    • Brawling (E) DX+1 {2} - 15
    • Broadsword (A) DX+6 {24} - 20
    • Carousing (E) HT {1} - 13
    • Climbing (A) DX-1 {1} - 13
    • Connoisseur (Weapons) (A) IQ+2 {2}1 - 12
    • Fast-Draw (Sword) (E) DX+1 {1}2 - 15
    • Forced Entry (E) DX {1} - 14
    • Knife (E) DX {1} - 14
    • Leadership (A) IQ+2 {2}1 - 12
    • Shield (E) DX+2 {4} - 16
    • Stealth (A) DX-1 {1} - 13
    • Strategy (H) IQ+1 {2}1 - 11
    • Tactics (H) IQ+1 {2}1 - 11
    • Wrestling (A) DX {2} - 14

    Equipment

    $2000.0, 31.48kg. Light encumbrance.

    • Ordinary Clothing [Torso, Limbs]: Free, 1kg.
    • Heavy Leather Armor Suit [Torso, Limbs, Head]: DR 2. $450, 18kg.
    • Shoulder Quiver [Torso]: Holds 12 arrows. $10, 0.25kg.
    • Arrows x12 [Quiver]: $24, 0.6kg.
    • Regular Bow [Torso]: Damage 1d+2 imp; Range 240/320; $100, 1kg.
    • Large Knife [Torso]: Damage 2d cut, Reach C-1; or 1d+1 imp, Reach C; $40, 0.5kg.
    • 2 x Broadsword [Torso]: Damage 2d+7 cut or 1d+6 imp; Reach 1. $1200, 3kg.
    • Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
    • First Aid Kit [Backpack]: +1 to First Aid. $50, 1kg.
    • Blanket [Backpack]: $20, 2kg.
    • Rations x4 [Backpack]: $4, 1kg.
    • Personal Basics [Backpack]: $5, 0.5kg.
    • Waterskin [Backpack]: Holds 4L of liquid (4kg if water). $10, 0.13kg.
    • Tankard [Backpack]: Holds 0.5L of liquid. $5, 0.25kg.
    • Rope, 3/8” [Backpack]: Length: 10m. Supports 150kg. $5, 0.75kg.
    • $17 in coin.
    1. +2 from Born War Leader  2 3 4

    2. +1 from Combat Reflexes 

  • Dungeon Fantasy RPG available in PDF!

    I find myself struggling with minor writer’s block1, but while I deal with it you can rejoice with the fact that the Dungeon Fantasy RPG is finally available in PDF form!. At forty dollars it’s not exactly cheap, but it’s still considerably less expensive than the physical box and you don’t need to spend double its price on shipping if you live abroad!

    1. Writing Valeros is like eating a big lump of raw bread dough. It tastes super bland and takes forever to get out of your system. 

  • My Review of Rick and Morty

    This blog is supposed to be only about roleplaying games, but if I don’t get this out my mood will forever be ruined. In any case, please note that this article only represents my own opinion.

    I’ve seen people rave about Rick and Morty for a while now, but until my brother decided to show it to me I had never actually watched it, save for the first minute or so of the pilot. The show’s fans, my brother included, always say it’s very smart and funny. Based on those first thirty seconds, I had the suspicion it would be “smart” and “funny” in the same way South Park and Family Guy were.

    My brother showed me what he considers the most iconic episode of Rick and Morty, the one with the nested artificial universes. And based on that episode and on the others I watched that day I must say I was wrong. Rick and Morty is not as bad as South Park and Family Guy. It’s worse.

    You see, when you watch this show you closely follow the antics of a sociopathic buffoon with the power to destroy the world. You see every horrible thing he does in lurid detail. And he always gets away with it, whatever “it” might be this episode. This is in turns horrifying and depressing. It’s too much like reading the news in real life. In short, it’s not funny.

    But is it “smart”? Well, a lot of the show’s episodes use pretty nifty science fiction ideas as a starting point, and have Rick twist them into some sort of nightmare scenario. So yeah, this show is smart in the same way My Little Pony porn is cute. Both make me die a little inside.

    And yes, I watched the Pickle Rick fight scene. It’s very well animated and coreographed, and its whole purpose seems to be making Rick look good. It’s the Fox News of fight scenes.

  • Seelah the Paladin in Dungeon Fantasy

    In this post I continue to write up the Pathfinder iconic characters for use in the Dungeon Fantasy Roleplaying Game. Links to all of them will appear in the project page, which also contains links to the GURPS Dungeon Fantasy versions.

    Today’s template is the Holy Warrior, which means today’s character is Seelah the Paladin. Here she is:

    By Wayne Reynolds, Copyright 2008 Paizo Publishing

    Cool, huh? She’s my second favorite design so far, losing only to Kyra (Lini is a close third). Her bio, however, is by far the best. It’s quite tragic, but seems to hit a good balance between “biblical” and “Arthurian”. Her official stats are here. From these we can learn the following:

    • Seelah is a paladin of Iomedae the Inheritor, a Lawful Good deity of justice and protection. She wears heavy armor and fights with sword and shield, with a bow kept in reserve.

    • She has the usual varied suite of paladin powers, the ones most emphasized are her fearlessness, her ability to smite evil, and her healing hands, in that order.

    • While Seelah goes after all manner of evil foes, she fights fiends and evil dragons with particular fervor.

    Given Iomedae’s description as the goddess of justice and valor, the Holy Warrior template fits her quite well. This Seelah has almost all of the abilities of a standard D&D Paladin. She lacks a “Lay on Hands” ability because its DFRPG equivalent, Faith Healing, is quite expensive. However, she’s still absolutely fearless, supernaturally resistant to disease, can channel divine might to enhance her strength, and is particularly adept at fighting demons.

    Seelah, 248-point Holy Warrior

    ST 13 {30}; DX 13 {60}; IQ 12 {40}; HT 13 {30}.

    Damage 1d/2d-1; BL 16.9kg; HP 13; Will 14 {10}; Per 12; FP 13; Basic Speed 6.00 {-10}; Basic Move 6.

    Dodge 7 (9); Parry (Broadsword) 11 (13); Block 11 (13).

    Advantages

    • Born War Leader 1 {5}
    • Detect Evil {18}
    • Enhanced Parry (Broadsword) 1 {5}
    • Heroic Might 1 {9}
    • Higher Purpose (Slay Demons) 1 {5}
    • Holiness 2 {10}
    • Resistant to Disease 3 {3}
    • Rest in Pieces {1}
    • Unfazeable {15}

    Disadvantages

    • Charitable (12) {-15}
    • Compulsive Generosity (12) {-5}
    • Honesty (12) {-10}
    • Selfless (12) {-5}
    • Sense of Duty (Adventuring Companions) {-5}

    Skills

    • Bow (A) DX+1 {4} - 14
    • Brawling (E) DX+1 {2} - 14
    • Broadsword (A) DX+3 {12} - 16
    • Climbing (A) DX-1 {1} - 12
    • Diplomacy (H) IQ {4} - 12
    • Esoteric Medicine (Holy) (H) Per-2 {1} - 10
    • Exorcism (H) Will {4} - 14
    • Fast-Draw (Sword) (E) DX {1} - 13
    • First Aid (E) IQ {1} - 12
    • Hidden Lore (Demons) (A) IQ {2} - 12
    • Intimidation (A) Will-1 {1} - 13
    • Leadership (A) IQ {1}1 - 12
    • Medidation (H) Will-2 {1} - 12
    • Physiology (Demons) (H) IQ-1 {2} - 11
    • Religious Ritual (H) IQ {1} - 10
    • Riding (Horse) (A) DX-1 {1} - 12
    • Shield (E) DX+3 {8} - 16
    • Stealth (A) DX-1 {1} - 12
    • Strategy (H) IQ {2}1 - 12
    • Tactics (H) IQ {2}1 - 12
    • Theology (H) IQ-2 {1} - 10
    • Wrestling (A) DX+1 {4} - 14

    Equipment

    $1698, 40.78kg. Medium Encumbrance.

    • Ordinary Clothing [Torso, Limbs]: Free, 1kg.
    • Light Scale Armor [Torso]: DR 3/2. $336, 8.4kg
    • Heavy Cloth Leggings [Legs]: DR 2. $112, 4.5kg.
    • Heavy Cloth Sleeves [Arms]: DR 2. $75, 3kg.
    • Heavy Leather Boots [Feet]: DR 2. $52, 2.1kg.
    • Light Leather Gloves [Hands]: DR 1. $5, 0.3kg.
    • Segmented Plate Helmet [Head]: DR 4. $225, 3kg.
    • Shoulder Quiver [Torso]: Holds up to 12 arrows. $10, 0.25kg.
    • Arrows x 12 [Quiver]: $24, 0.6kg.
    • Medium Shield [Torso]: DB 2. $60, 7.5kg.
    • Regular Bow [Torso]: Damage 1d+1 imp; Acc 2; Range 195/260. $100,
    • Broadsword [Torso]: Damage 2d cut or 1d+2 imp; Reach 1. $600, 1,5kg.
    • Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
    • Blanket [Backpack]: $20, 2kg.
    • Rations x4 [Backpack]: $4, 1kg.
    • Personal Basics [Backpack]: $5, 0.5kg.
    • Waterskin [Backpack]: Holds 4L of liquid (4kg if water). $10, 0.13kg.
    • $302 in coin.

    What Changed From Last Iteration

    Seelah was almost the opposite of Lini, in that pretty much nothing changed point-wise between the GURPS Dungeon Fantasy and DFRPG versions. All the skills and abilities she has exist in the boxed set and work pretty much the same. The skills of this version are slightly different, but that was a personal decision rather than having to work around something that was missing from the books.

    Her gear is the biggest change here, but even this was generally for the better. While her armor has a bit less DR than in the first version, the overall loadout is much lighter, leaving her at Medium Encumbrance instead of Heavy.

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