Welcome back to our series of conversions of Pathfinder’s Iconic Characters to GURPS Dungeon Fantasy! This is the fifth post in the series. Previous entries can be found here:

Today’s template is the Holy Warrior, which means that today’s character is Seelah. Here she is:

By Wayne Reynolds, Copyright 2008 Paizo Publishing

Cool, huh? She’s my second favorite design so far, losing only to Kyra (Lini is a close third). Her bio, however, is by far the best. It’s quite tragic, but seems to hit a good balance between “biblical” and “Arthurian”. Her official stats are here. From these we can learn the following:

  • Seelah is a paladin of Iomedae the Inheritor, a Lawful Good deity of justice and protection. She wears heavy armor and fights with sword and shield, with a bow kept in reserve.

  • She has the usual varied suite of paladin powers, the ones most emphasized are her fearlessness, her ability to smite evil, and her healing hands, in that order.

  • While Seelah goes after all manner of evil foes, she fights fiends and evil dragons with particular fervor.

Given Iomedae’s description as the goddess of justice and valor, the default Holy Warrior package should suit her just fine. The end result doesn’t quite have the points to afford all the standard paladin abilities - healing is expensive! However, the GURPS version of Seelah is absolutely fearless, supernaturally resistant to disease, can channel divine might to enhance her strength, and is particularly adept at fighting demons. All that as a starting DF character! Buying the Faith Healing ability with earned character points should be next on her list.

Seelah, 248-point Human Paladin

ST 13 {30}; DX 13 {60}; IQ 12 {40}; HT 13 {30}

Damage 1d/2d-1; BL 16.9kg; HP 13; Will 14 {10}; Per 12; FP 13; Basic Speed 6.00 {-10}; Basic Move 6.

Advantages

  • Blessed (Heroic Feats: ST, Holy -10%) {9}
  • Born War Leader 1 {5}
  • Detect (Evil) (Holy, -10%) {18}
  • Enhanced Parry (Broadsword) 1 {5}
  • Higher Purpose (Slay Demons) {5}
  • Holiness 2 {10}
  • Resistant to Disease +3 {3}
  • Shtick (Foes slain personally can’t raise as undead) {1}
  • Unfazeable {15}

Disadvantages

  • Charitable (12) {-15}
  • Compulsive Generosity (12) {-5}
  • Honesty (12) {-10}
  • Selfless (12) {-5}
  • Sense of Duty (Adventuring Companions) {-5}

Skills

  • Bow (A) DX+1 {4} - 14
  • Brawling (E) DX+1 {2} - 14
  • Broadsword (A) DX+3 {12} - 16
  • Climbing (A) DX-1 {1} - 12
  • Diplomacy (H) IQ {4} - 12
  • Esoteric Medicine (Holy) (H) Per-2 {1} - 10
  • Exorcism (H) Will {4} - 14
  • Fast-Draw (Sword) (E) DX {1} - 13
  • First Aid (E) IQ {1} - 12
  • Hidden Lore (Demons) (A) IQ {2} - 12
  • Intimidation (A) Will-1 {1} - 13
  • Leadership (A) IQ+1 {2}1 - 13
  • Meditation (H) Will-2 {1} - 10
  • Religious Ritual (H) IQ-2 {1} - 10
  • Riding (Horse) (A) DX {2} - 13
  • Shield (E) DX+3 {8} - 16
  • Stealth (A) DX-1 {1} - 12
  • Strategy (H) IQ {2}1 - 12
  • Tactics (H) IQ {2}1 - 12
  • Theology (H) IQ-2 {1} - 10
  • Wrestling (A) DX+1 {4} - 14

Equipment

$2000.0, 52.13kg. Just barely into Heavy Encumbrance.

  • Ordinary Clothing [Torso, Limbs]: Free, 1kg.
  • Scale Armor [Torso]: DR 4. $420, 17.5kg.
  • Mail Leggings [Legs]: DR 4/2*. $110, 7.5kg.
  • Mail Sleeves [Arms]: DR 4/2*. $70, 4.5kg.
  • Boots [Feet]: DR 2*. $80, 1.5kg.
  • Leather Gloves [Hands]: DR 2*. $30, neg.
  • Pot Helm [Head]: DR 4. $100, 2.5kg.
  • Arrows x20 [Quiver]: $40, 1kg.
  • Hip Quiver [Torso]: Holds up to 20 arrows. $15, 0.5kg.
  • Medium Shield [Torso]: DB 2. $60, 7.5kg.
  • Regular Bow [Torso]: Damage thr+1 imp. $100, 1kg.
  • Thrusting Broadsword [Torso]: Damage sw+1 cut, thr+2 imp. $600, 1.5kg
  • Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
  • First Aid Kit [Backpack]: $50, 1kg.
  • Blanket [Backpack]: $20, 2kg.
  • Rations x4 [Backpack]: $4, 1kg.
  • Personal Basics [Backpack]: $5, 0.5kg.
  • Waterskin [Backpack]: Holds 4L of liquid (4kg if water). $10, 0.13kg.
  • $226 in coin.
  1. +1 from Born War Leader  2 3