An update to Rosalia, one of the player characters for my [solo Hell’s Rebels game][2]. Her description and backstory remains the same as her [starting version][1], and we discuss what changed here.

I’ve played Rosalia in three different occasions so far. Once in another solo game, once in a D&D 4 Zeitgeist play-by-post, and now. In the first one she was a gunslinger and also psychic. In the second, she was pretty good with a sword. I started out trying to make her a gunslinger again, but as mentioned in a recent post I decided to rewrite her to be an archer because there’s not going to be a lot of advanced guns in this game.

Despite this, most of her contributions in combat have happened with her sword, and with her Song of Humiliation. Outside of that she and Jania make an excellent loot-selling team, and her interpersonal skills also make her an awesome rebellion official.

There’s a lot of cool utility in her spells that I have been lax in using, perhaps that will change later. Her new fancy bow-harp and cornucopia should make it easier for her to fulfill her new role, though I really should increase her Bow skill and get her Fast-Draw (Arrow) as well.

Character Sheet

ST 10 {0}; DX 13 {60}; IQ 14 {80}; HT 11 {10}

Damage 1d-2/1d; BL 10kg; HP 10; Will 14; Per 14; FP 13 {6}; Basic Speed 6.00; Basic Move 6;

Advantages

  • Bardic Talent 3 {30}
  • Charisma 2 {10}
  • Danger Sense {15}
  • Heroic Archer {20}
  • Reputation (All the time, everyone but Thrune supporters): +1 {3}
  • Song of Echoes {14}
  • Song of Humiliation {4}
  • Voice {10}

Disadvantages

  • Chummy {-5}
  • Code of Honor (Outlaw’s) {-5}
  • Compulsive Carousing (12) {-5}
  • Curious (12) {-5}
  • Gluttony (12) {-5}
  • Impulsiveness (12) {-10}
  • Secret (Mysterious Satirist) {-10}
  • Sense of Duty (Adventuring Companions) {-5}

Skils

  • Acrobatics (H) DX-2 {1} - 11
  • Acting (A) IQ {2} - 14
  • Area Knowledge (Kintargo) (E) IQ+2 {4} - 16
  • Bow (A) DX+3 {12} - 16
  • Carousing (E) HT+1 {2} - 12
  • Connoisseur (Art) (A) IQ-1 {1} - 13
  • Current Affairs (E) IQ {1} - 14
  • Dancing (A) DX-1 {1} - 12
  • Detect Lies (H) Per-2 {1} - 12
  • Diplomacy (H) IQ {1}1 - 14
  • Disguise (A) IQ-1 {1} - 13
  • Fast-Draw (Sword) (E) DX {1} - 13
  • Fast-Talk (A) IQ+1 {1}1 - 15
  • Fencing (A) DX+2 {8} - 15
  • Heraldry (A) IQ-1 {1} - 13
  • Interrogation (A) IQ-1 {1} - 13
  • Intimidation (A) Will-1 {1} - 13
  • Leadership (A) IQ+1 {1}2 - 15
  • Merchant (A) IQ-1 {1} - 13
  • Musical Composition (H) IQ+1 {1}3 - 15
  • Musical Instrument (Guitar) (H) IQ+2 {2}3 - 16
  • Performance (A) IQ+1 {1}1 - 15
  • Poetry (A) IQ-1 {1} - 13
  • Propaganda (A) IQ {2} - 14
  • Public Speaking (A) IQ+3 {1}12 - 17
  • Savoir-Faire (E) IQ {1} - 14
  • Singing (E) HT+7 {4}13 - 18
  • Sleight of Hand (H) DX-2 {1} - 11
  • Stealth (A) DX-1 {1} - 12
  • Streetwise (A) IQ-1 {1} - 13
  • Writing (A) IQ-1 {1} - 13

Spells

All get a +3 from Bardic Talent. Page reference is from DF Spells.

  • Bravery (p. 53) (H) IQ+1 {1} - 15
  • Daze (p. 54) (H) IQ+1 {1} - 15
  • Fascinate (p. 54) (H) IQ+1 {1} - 15
  • Fear (p. 54) (H) IQ+1 {1} - 15
  • Foolishness (p. 54) (H) IQ+1 {1} - 15
  • Hush (p.56) (H) IQ+1 {1} - 15
  • Loyalty (p. 55) (H) IQ+1 {1} - 15
  • Sense Emotion (p. 26) (H) IQ+1 {1} - 15
  • Sense Evil (p. 26) (H) IQ+1 {1} - 15
  • Sense Foes (p. 26) (H) IQ+1 {1} - 15
  • Silence (p. 67) (H) IQ+1 {1} - 15
  • Sound (p. 67) (H) IQ+1 {1} - 15
  • Thunderclap (p. 67) (H) IQ+1 {1} - 15
  • Voices (p. 68) (H) IQ+1 {1} - 15
  • Wall of Silence (p. 68) (H) IQ+1 {1} - 15

Loadout

Total $8394.00, 9.62kg. No Encumbrance.

  • Clothing: $0, 1kg.
  • Pouch: Holds 1.5kg. $10, 0.1kg.
    • Healing Potion, Minor: Heals 1d HP. $120, 0.25kg.
    • Coins:
      • 6 x silver $20, 0.01kg
      • 6 x copper $1, 0.01kg
    • Visibility Dust: $50, 0.5kg.
  • Armor:
    • Light Cloth Body Armor: $53, 3.15kg.
    • Light Cloth Sleeves: $25, 1.5kg.
  • Saber: $700, 1kg.
  • Allegretto: Balanced Elven Short Bow-Harp. thr imp, Acc 2, Range x10/x15. ST 10 but user fires as ST 12. 9 FP as a power item. $1300, 1.5kg.
  • Fine Cornucopia Quiver: Produces Fine arrows. $6010, 0.5kg.

Other Gear

Stored back at base.

  • Guitar: Two-handed instrument. $150, 2.5kg.

Combat

  • Defenses
    • Dodge: 9
    • Parry (Saber): 10F
    • DR: 1 (torso and arms)
    • HP: 10
    • Control Maximum: 10
      • 1 to 5: -2
      • 6 to 10: -4
      • 11 to 15: -6
      • 16 to 20: -8
      • 21 or more: -12
  • Attacks

  • Saber (15): 1d-1 cut or imp, Reach 1.
  • Allegretto (16): 1d-1 imp, Acc 2, Range 120/180, Shots 1(3).

Unspent Points: 3

  1. +2 for Voice ↩ ↩2 ↩3 ↩4 ↩5

  2. +2 from Charisma ↩ ↩2

  3. +3 for Bardic Talent ↩ ↩2 ↩3