One of the player characters for my solo Hell’s Rebels campaign.

Rosalia Savory used to work at the Kintargo Opera House in a role that, in modern times, might have been called “production assistant”. She did what needed doing backstage, helped the actors out, sang in the background chorus from offstage, and so on. It was a living, and she liked doing it.

She was also secretly one of Kintargo’s several “mysterious satirists” who published stuff criticizing the more Thrune-loving segments of the city’s nobility and government, as well as the church of Asmodeus. In her case it was little absurdist play scripts, which she signed as “Little Lamp”.

So when Barzilai Thrune waltzed in, disappeared a lot of people, burned down their homes, and then took over the Opera House as his personal residence, she suddenly had a lot of inspiration for new material, and a lot more time in which to write it since she was out of a job. Her scripts got a lot more accusative, without losing their comedic edge, and there’s a warrant out for her arrest as soon as someone finds out who she is.

Her future plans include going from production assistant to community organizer. She’s at the protest at the start of adventure 1 because of course she’d be.

Description

Rosalia has pale freckled skin, brown eyes, and unruly curly brown hair down to her shoulders. She usually wears “working stiff” clothes when out and about, and likes to carry and play a guitar when she’s not on the job. She has a fairly easy-going and fun-loving personality and a tendency to make jokes and maintain forced cheer to cope with stressful and sad situations, so it feels like she never stops smiling these days.

Her looks and general demeanor are inspired by Pinkie Pie. I’ve used Rosalia in a couple of games before, so there’s a “yes, her again” note next to her name in my personal version of her character sheet.

Build Notes

Rosalia is mostly a standard DF Bard with the usual wide distribution of points. She has a couple of bard powers, a small set of mind-affecting spells, and a little fencing ability. The biggest deviation here is that she’s naturally talented at shooting pistols, which is kinda funny because she doesn’t start in possession of a gun. Getting her one, and the corresponding ammo, should be a priority once play starts.

In a fight she’s mostly going to rely on Song of Humiliation to aid her physical attacks, and cast spells if she has the time and space to do so.

Dungeon Fantasy being the way it is, by virtue of being a Bard Rosalia starts with by far the most social skills in the group, and only loses out on reaction bonuses to Jade, so she’s going to be one of the party’s “faces”.

Character Sheet

ST 10 {0}; DX 13 {60}; IQ 14 {80}; HT 11 {10}

Damage 1d-2/1d; BL 10kg; HP 10; Will 14; Per 14; FP 13 {6}; Basic Speed 6.00; Basic Move 6;

Advantages

  • Bardic Talent 3 {30}
  • Charisma 2 {10}
  • Danger Sense {15}
  • Gunslinger (One-Handed Guns) {15}
  • Song of Echoes {14}
  • Song of Humiliation {4}
  • Voice {10}

Disadvantages

  • Chummy {-5}
  • Code of Honor (Outlaw’s) {-5}
  • Compulsive Carousing (12) {-5}
  • Curious (12) {-5}
  • Gluttony (12) {-5}
  • Impulsiveness (12) {-10}
  • Secret (Mysterious Satirist) {-10}
  • Sense of Duty (Adventuring Companions) {-5}

Quirks

  • Pick your own! {-5}

Skills

  • Acrobatics (H) DX-2 {1} - 11
  • Acting (A) IQ {2} - 14
  • Carousing (E) HT+1 {2} - 12
  • Connoisseur (Art) (A) IQ-1 {1} - 13
  • Current Affairs (E) IQ {1} - 14
  • Dancing (A) DX-1 {1} - 12
  • Detect Lies (H) Per-2 {1} - 12
  • Diplomacy (H) IQ {1}1 - 14
  • Disguise (A) IQ-1 {1} - 13
  • Fast-Draw (Sword) (E) DX {1} - 13
  • Fast-Talk (A) IQ+1 {1}1 - 15
  • Guns (Pistol) (E) DX+1 {2} - 14
  • Heraldry (A) IQ-1 {1} - 13
  • Interrogation (A) IQ-1 {1} - 13
  • Intimidation (A) Will-1 {1} - 13
  • Merchant (A) IQ-1 {1} - 13
  • Musical Composition (H) IQ+1 {1}2 - 15
  • Musical Instrument (Guitar) (H) IQ+2 {2}2 - 16
  • Performance (A) IQ+1 {1}1 - 15
  • Poetry (A) IQ-1 {1} - 13
  • Propaganda (A) IQ-1 {1} - 13
  • Public Speaking (A) IQ+3 {1}13 - 17
  • Saber (A) DX+2 {8} - 15
  • Savoir-Faire (E) IQ {1} - 14
  • Singing (E) HT+5 {1}1 - 16
  • Sleight of Hand (H) DX-2 {1} - 11
  • Stealth (A) DX-1 {1} - 12
  • Streetwise (A) IQ-1 {1} - 13
  • Writing (A) IQ-1 {1} - 13

Spells

  • Bravery (p. 53) (H) IQ+1 {1} - 15
  • Fear (p. 54) (H) IQ+1 {1} - 15
  • Foolishness (p. 54) (H) IQ+1 {1} - 15
  • Hush (p.56) (H) IQ+1 {1} - 15
  • Loyalty (p. 55) (H) IQ+1 {1} - 15
  • Sense Emotion (p. 26) (H) IQ+1 {1} - 15
  • Sense Evil (p. 26) (H) IQ+1 {1} - 15
  • Sense Foes (p. 26) (H) IQ+1 {1} - 15
  • Silence (p. 67) (H) IQ+1 {1} - 15
  • Sound (p. 67) (H) IQ+1 {1} - 15
  • Voices (p. 68) (H) IQ+1 {1} - 15

Loadout

  • Clothing: $0, 1kg.
  • Pouch: Holds 1.5kg. $10, 0.1kg.
  • Guitar: Two-handed instrument. $150, 2.5kg.
  • Armor:
    • Light Cloth Body Armor: $53, 3.15kg.
    • Light Cloth Sleeves: $25, 1.5kg.
  • Saber: $700, 1kg.

Combat

  • Defenses
    • Dodge: 9
    • Parry (Saber): 10F
    • DR: 1 (torso and arms), 2 (skull)
  • Attacks
    • Saber (15): 1d-1 cut or imp, Reach 1.
  1. +2 from Voice  2 3

  2. +3 from Bardic Talent  2

  3. +2 from Charisma