This post is the last in a series! Go here to see the other entries.

Like the first Monster Manual before it, the Monster Manual 2 ends with a short appendix containing rules for using some of the humanoids from the book as playable characters. This one is a lot smaller than the MM’s appendix, and I don’t think any of the races in it got much in the way of subsequent support or more complete versions.

The three writeups and their notable traits are listed below.

  • Bullywugs have Swamp Walk and get Primordial as a bonus language. Their racial power is the Rancid Air aura from their monster writeups. +2 to CON and DEX.

  • Duergar are predictably similar to dwarves, but they get Deep Speech as a bonus language and the Infernal Quills racial power. +2 to CON and WIS.

  • Kenku get the Flock Effect and Mimicry abilities from their monster writeups, but don’t have any bonus languages. Flock Effect is a pretty awesome ability for a rogue. +2 to DEX and CHA.

And with this we can finally close the MM2, and move on to the next book in my planned series. See you on the Monster Manual 3 Let’s Read!