In this post I continue to write up the Pathfinder iconic characters for use in the Dungeon Fantasy Roleplaying Game. Links to all of them will appear in the project page, which also contains links to the GURPS Dungeon Fantasy versions.

Today’s template is the Swashbuckler, which means today’s character is Jirelle. Here she is:

By Wayne Reynolds, Copyright 2014 Paizo Publishing

Even if you’re familiar with Pathfinder’s Iconics, Jirelle might be somewhat new to you. This is because the class she represents, the Swashbuckler, is not from the core rules but from the “Advanced Class Guide” supplement. You can find her bio here, and the only place where I could find her stats is inside this free package of premade iconic characters that contains all of them.

From these, we can learn the following:

  • Jirelle is a half-elf born in the Shackles, a pirate-infested archipelago. She sunk her evil pirate’s mother ship to avoid becoming a demonic sacrifice, but the ship and its whole crew later returned as undead. Her main long-term goal is returning them to the depths.

  • Her fighting style is acrobatic and daring, relying a lot on precision and fencing skill.

  • She wields a rapier as her main weapon, and despite the illustration showing one of every traditional off-hand fencing weapon on her person, the character sheet indicates the buckler is her favorite.

This version of Jirelle is pretty much identical to the GURPS Dungeon Fantasy version, with the main difference being equipment. Her armor and buckler are a lot heavier, and thus I was forced to perform a little point shuffling to get her an Armor Familiarity perk. She’s still as good at fencing as ever, though.

One thing I noticed here is that the DFRPG version of Rapier Wit uses the Intimidation skill rather than Public Speaking. I don’t think it would be a stretch to allow it to be used with Public Speaking, so I’m keeping that skill here. If your GM sticks to the letter of what the book says, feel free to move those Public Speaking points to Intimidation instead.

Jirelle, 249-point Half-Elf Swashbuckler

ST 11 {10}; DX 16 {120}; IQ 10 {0}; HT 13 {30}.

Damage 1d-1/1d+1; BL 12.1kg; HP 11; Will 10; Per 10; FP 13; Basic Speed 7.25; Basic Move 7.

Dodge 11; Parry 16F (Rapier); Block 13;

Advantages

  • Armor Familiarity (Rapier) {1}
  • Charisma 2 {10}
  • Combat Reflexes {15}
  • Enhanced Parry (Rapier) 2 {10}
  • Luck {15}
  • Magery 0 {5}
  • Perfect Balance {15}
  • Rapier Wit {5}
  • Weapon Master (Rapier & Buckler) {25}

Disadvantages

  • Code of Honor (Outlaw’s) {-5}
  • Gregarious {-10}
  • Impulsiveness (12) {-10}
  • Obsession (Acquire a ship and crew to defeat my evil mother) (12) {-10}
  • Pacifism (Cannot Harm Innocents) {-10}
  • Sense of Duty (Adventuring Companions) {-5}
  • Social Stigma (Half-Breed) {-5}

Skills

  • Acrobatics (H) DX+1 {4}1 - 16
  • Brawling (E) DX {1} - 16
  • Carousing (E) HT {1} - 13
  • Climbing (A) DX {1}1 - 16
  • Fast-Draw (Knife) (E) DX+1 {1}2 - 17
  • Fast-Draw (Sword) (E) DX+1 {1}2 - 17
  • Intimidation (A) Will {2} - 10
  • Jumping (E) DX {1} ‐ 16
  • Leadership (A) IQ+1 {1}3 - 11
  • Public Speaking (A) IQ+2 {2}3 - 12
  • Rapier (A) DX+4 {16} - 20
  • Seamanship (E) IQ {1} - 10
  • Shield (Buckler) (E) DX+2 {4} - 18
  • Stealth (A) DX-1 {1} - 15
  • Streetwise (A) IQ {2} - 10
  • Thrown Weapon (Knife) (E) DX {1} - 16
  • Wrestling (A) DX {2} - 16

Equipment

  • Ordinary Clothing [Body, Limbs]: Free, 1kg.
  • Light Leather Armor Suit: DR 1. $150, 9kg.
  • Light Buckler [Body]: DB 1. $40, 4kg.
  • Edged Rapier [Body]: Damage 1d+2 imp or 1d+3 cut; $1000, 1.5kg.
  • Backpack, Small [Body]: Holds 20kg of gear. $60, 1.5kg.
  • Personal Basics [Backpack]: $5, 0.5kg.
  • Waterskin [Backpack]: Holds 4L of liquid (4kg if water). $10, 0.13kg.
  • Small Throwing Knife x3 [Body]: Damage thr-1 imp. $90, 0.75kg.
  1. Includes +1 from Perfect Balance  2

  2. Includes +1 from Combat Reflexes  2

  3. Includes +2 from Charisma  2