Let's Read the Neverwinter Campaign Setting!
This page collects all the posts in my Neverwinter Campaign Setting reading.
Introduction and Chapter 1
A general overview of the setting and what the book is about.
Chapter 2
Character options!
Themes
The highlight of the chapter!
- Neverwinter Noble
- Harper Agent
- Dead Rat Deserter
- Iliyanbruen Guardian
- Uthgardt Barbarian
- Pack Outcast
- Heir of Delzoun
- Renegade Red Wizard
- Scion of Shadow
- Devil’s Pawn
- Spellscarred Harbinger
- Bregan D’Aerthe Spy
- Dwarf Racial Variants
Warpriest Domains
Also pretty nice for those who use Essentials Clerics.
New Classes
Let’s Read Neverwinter: Bladesinger - Meh.
Chapter 3
All the various factions at play here, and what sort of opposition they can bring to fight the PCs.
- Factions and Foes
- New Neverwinter
- New Neverwinter Encounters
- Abolethic Sovereignity
- Abolethic Sovereignity Encounters
- Ashmadai
- Ashmadai Encounters
- The Red Wizards of Thay
- Thayan Encounters
- Let’s Read the Neverwinter Campaign Setting: Netherese
- Netherese Encounters
- Minor Factions, Part 1
- Minor Factions, Part 2
- Other Factions, Part 3
Chapter 4
The Gazeteer, describing the actual setting.
Neverwinter
The titular city gets a huge chunk of this chapter to itself.
- Overview and Protector’s Enclave
- Blacklake District
- Castle Never
- River District
- The Chasm
- Neverwinter Underground
Helm’s Hold
Helm’s Hold gets a section of its own, even though it’s small enough to cover in a single post.
Neverwinter Woods
Roughly half of the major and minor factions of the game have hideouts here, so the Woods are a pretty eventful place.
Gauntlgrym
The lost dwarven capital is no myth. Its dangers are very real.
Evernight
Neverwinter’s counterpart in the Shadowfell is central to the plots of both Thay and Netheril.
Thay
Player characters might find themselves having to visit Thay in order to stop the Red Wizards’ evil plans in Neverwinter.