Torm, the Loyal Fury, seems to be your typical “paladinic” god of justice and honor. His warpriests pursue justice in an unjust world and act with honor towards those who have none. His domain is by far the most recommended for the other FR gods, being applicable to any god who has a militant or compassionate bent, from Bahamut to Ilmater.

Mechanics

Warpriests of Torm are pretty much Wisdom-based warlords. Their riders boost ally attacks and defenses or allow quick repositioning, in much the same way the different warlord powers do. The optimization forums say this is probably the most varied domain around in terms of what it lets you do - it’s hard to get bored playing a warpriest of Torm.

One thing that jumped out to me is their Level 1 utility power, which they get to keep throughout their whole careers: True Strike! This is an at-will power that lets them spend a Standard action to grant a +4 bonus to an ally’s next attack. It’s not quite as fun as the Lazy-Lord’s signature ability, but it’s the closest you can get to it in an Essentials-only campaign. It’s also super-useful for setting up big attacks with encounter or daily powers.

Impressions

Just as in FR, this power set could fit a lot of different core deities. The lore’s focus on justice make it a good fit for Bahamut and Moradin, and the tactical nature of its powers could allow it to stand in for the domains of non-Good “strategist” gods like the unaligned Erathis or the evil Bane.

That’s it for domains. Next we’ll look at a full class, the infamous bladesinger.