Hell's Rebels Bestiary: Nox and Mephiry
Part of the Bestiary for my solo Hell’s Rebels game.
Nox is technically the “final boss” for adventure 01, but she appears right in Scene 01 as a scary threat to run away from, and it’s conceivable Dungeon Fantasy Delvers might try to fight her here.
The Lore
The original adventure has more detail about her biography, but all we really need to know is that Nox is one of Barzilai Thrune’s loyal lieutenants, serving him voluntarily and gleefully. She can be found either acting as a bodyguard to him, or in command of a detachment of dottari or other minions on an “away mission”.
Barzilai has “rewarded” Nox by binding her soul to a bearded devil, giving her powerful regeneration and powers resembling the devil’s. In exchange, once she does die her soul will go straight to Hell.
The Numbers
Nox’s pet hell hound Mephiry is always close to her, so you get stats for both.
Nox
Nox is about as beefy as a starting Knight, with her infernal powers added on top. She’s obviously a boss monster, and follows all the usual rules as the PCs. She will employ all the fancy moves allowed by her high skill and Weapon Master advantage, will go for the most vulnerable targets, and will make the same HT rolls as a PC would when her hit points go into the negatives.
Her monster class is still Mundane despite the devil possession. Her regeneration can be neutralized by Holy attacks, overpowered by sufficiently extensive dismemberment (like a beheading), or bypassed by creative murder methods like suffocation or drowning.
If Nox realizes she’s going to lose the fight she will attempt to teleport away, which follows the normal rules for casting (and interrupting!) a spell, except that it requires no skill roll on her part.
ST 15; DX 14; IQ 10; HT 13;
Dodge 10; Parry 14 (glaive);
DR 0 (head); 7 (front body); 4/2 (everywhere else).
HP 15; Will 10; Per 10; FP 13;
Speed 6.25; Move 6; SM 0;
- Dwarven Dueling Glaive (20): 2d+7 cut or 1d+6 imp; Reach 1,2*.
- Emergency Infernal Teleport: Casting time 3 seconds, costs 5 FP; teleports her to a point about 150m from the starting position, and then she runs away on foot.
Relevant Traits: Combat Reflexes; High Pain Threshold; DR 15 (vs. fire); Regeneration 1 HP/second (but not against Holy attacks); Vulnerable to Holy attacks (1.5x damage); Weapon Master (dueling glaive);
Class: Mundane.
Equipment: Balanced dwarven glaive, Custom suit of armor (see below), mithral key, monetary loot (see below).
Mephiry the Hell Hound
Hell hounds are statted up in DF: Monsters, but here I’m making my own slightly beefier version based on that one, plus the Hound ally from DF5, plus my guidelines from this post.
I still haven’t decided if this will apply to every hell hound in the adventure or just to Mephiry. Treat her either as a Worthy or as a mini-Boss depending on how cruel you’re feeling towards your players, since she will likely fight alongside Nox. If on the other hand you’re feeling a bit more merciful, just use the hellhound stat block from DF: Monsters.
ST 13; DX 14; IQ 6; HT 14;
Dodge 11; DR 5 (15 vs. Fire); SM 0;
HP 13; Will 11; Per 11; FP 14;
Speed 7; Move 8/12;
- Bite (16): 1d+1 cutting plus linked 1d+1 control; 1d burning follow-up; Reach C.
- Claw (16): 1d+1 crushing; Reach C.
- Fire Breath (14): Costs 1 FP to use; 2d burning; Range 5/10, but treat as a melee attack similar to a jet spell.
Relevant Traits: Dependency (Mana); Immunity to Metabolic Hazards; Quadruped;
Class: Demon.
Loot!
Nox’s loot is elaborate enough that I think it needs a section on its own.
Her suit of armor has a Plate breastplate covering all of her “body” hit locations from the front, and light mail covering the limbs and the back of the body. It has no helmet, but the whole thing is enchanted with Fortify 1 and Lighten 1. As mentioned in the stat block, it gives DR 7 to the front of the body and DR 4/2 to all other locations. It’s worth $5425 and weights 13.95kg.
She has a belt pouch with 20 gold coins ($8000, 0.20kg) in it. In the original this was split up between miscellaneous coinage and diamond dust, but I think it’s worth simplifying.
After all this, the dwarven dueling glaive she wields is probably her cheapest possession ($400, 3kg).