One of the player characters for my solo Hell’s Rebels campaign.

Jade Irinka was an orphan of uncertain but numinous parentage who was adopted as a sort of mascot by the original Silver Ravens during their early exploits. She was too young to go out with the Ravens on their missions, but she witnessed their results and listened to their stories with rapt attention. Jackdaw, knowing victory would be uncertain in the final Thrune invasion, sent her away from the city with other non-combatant friends, hoping they would be able to come back once the fighting was over.

Things didn’t turn out well, and Jade never got the chance to return. She aged slowly but eventually reached maturity and set out to follow on the footsteps of her heroes. Her natural charisma and skill with the sword let her achieve some small measure of renown around the Inner Sea as an heroic adventurer.

Recent news from Cheliax convinced Jade it’s finally time to return home and take up the Ravens’ fight. She doesn’t remember many details about those days, but she’s confident she will find a way. Everything she’s done so far has been to prepare herself for this. As the campaign starts, she has just caught up on the events and rumors of the last few days and decides to attend the Aria Park protest to learn more.

Description

As you might have guessed from her name, Jade is inspired by Jasper Irinka, the Child of the Sun, one of the iconic characters from Chuubo’s Marvelous Wish Granting Engine. I’m using Jade instead of Jasper as the name because I like it more - it’s the name of Jasper’s Mother, the Angel of the Sun.

So Jade looks almost exactly like Jasper. Dark brown skin, voluminous and fiery red hair, green or blue eyes depending on the light. She has an athlethic build from all her adventuring, though her equipment is somewhat less than elegant at the moment. Unlike Jasper, she has only two arms at present and is unlikely to grow more.

This name might also give you a hint about who her ancestors are in the Pathfinder setting.

Build notes

Jade’s stats below are based on the Aristocrat archetype from GURPS Dungeon Fantasy Denizens: Swashbucklers. This gives her amazing sword and leadership skills, though I removed some of the template’s more classist traits.

Her being a long-lived half-spirit is mostly a story thing for now, as I didn’t take an official template. You can use these stats for a charismatic human swashbuckler in some other campaign without changing any numbers. If you do want to emphasize her supernatural side, you can let her gradually take on Half-Spirit traits with earned character points. That’s what I intend to do eventually.

Jade already has a +5 reaction bonus from almost everyone and an extra +3 from professional fighters. I’m hoping to use earned points to increase that even further, maxing out her Charisma, Born War-Leader talent, and perhaps even Appearance. She’s going to be the public face of the rebellion, after all. Holiness and its attendant powers are also not out of the question in the future, as they’d make her even better at fighting demons.

Character Sheet

ST 11 {10}; DX 15 {100}; IQ 12 {40}; HT 12 {20};

Damage 1d-1/1d+1; Basic Lift 12.1kg; HP 11; Will 12; Per 12; FP 12; Basic Speed 7; Basic Move 7;

Advantages

  • Ambidexterity {5}
  • Appearance (Impressive) {12}
  • Born War Leader 3 {15}
  • Charisma 2 {10}
  • Combat Reflexes {15}
  • Luck {15}
  • Weapon Master (Backsword) {-20}
  • Weapon Adaptation (Broadsword to Saber) {1}

Disadvantages

  • Code of Honor (Soldier’s) {-10}
  • Enemies (Monster of the Week) (9-) {-15}
  • Pacifism: Cannot Harm Innocents {-10}
  • Sense of Duty (Adventuring Companions) {-5}
  • Vow (Never refuse a challenge to combat) {-10}

Quirks

  • Pick your own! {-5}

Skills

  • Acrobatics (H) DX-1 {2} - 14
  • Diplomacy (H) IQ-2 {1} - 10
  • Fast-Draw (Sword) (E) DX+1 {1}1 - 16
  • Gesture (E) IQ {1} - 12
  • Guns (Pistol) (E) DX+1 {2} - 16
  • Jumping (E) DX {1} - 15
  • Leadership (A) IQ+4 {1}23 - 16
  • Public Speaking (A) IQ+1 {1}3 - 13
  • Saber (A) DX+5 {20} - 20
  • Savoir-Faire (High Society) (E) IQ {1} - 12
  • Stealth (A) DX-1 {1} - 14
  • Strategy (H) IQ+2 {2}2 - 14
  • Tactics (H) IQ+2 {2}2 - 14
  • Wrestling (A) DX-1 {1} - 14

Loadout

$1000, 11.41kg. No encumbrance.

  • Ordinary Clothing: Free; 1kg.
  • Backsword: Basket hilt gives DR 4 to the hand and allows a Hilt Punch. $550, 1.5kg.
  • Pouch: Fits 1.5kg of small items. $10, 0.1kg.
    • Coins: 8 silvers, 23 coppers. $183, 0.31kg.
    • Minor Healing Potion: Heals 1d HP. $120, 0.25kg.
  • Light Cloth Armor Suit: DR 1 to all locations except the head. $137, 8.25kg.

Combat

Assumes no encumbrance.

  • Defenses
    • Dodge: 11
    • Parry: 14F (sword), 11 (Unarmed, DX)
    • DR: 2 on skull, 0 on eyes, 5 in sword hand, 1 everywhere else.
  • Attacks
    • Backsword (20): 1d+4 cut or 1d+2 imp, Reach 1.
    • Hilt Punch (15): 1d-1 cr, Reach C.
  1. +1 from Combat Reflexes 

  2. +3 from Born War Leader  2 3

  3. +2 from Charisma  2