Maetan Lubar, posing for the cover of a business magazine.

The Lore

Maetan is the current head of House Lubar, one of Urik’s wealthiest noble houses. He’s been prepared for leadership since childhood, though his time came much sooner than expected due to the untimely death of his parents.

The house makes its fortunes through commerce and through the ownership of many profitable fields outside of Urik’s walls. The work on those is performed by slaves, and their administration by junior house members. Senior leadership like Maetan has loftier concerns.

Maetan, for example, is busy petitioning Hamanu for the opportunity to lead a large army against the recently freed city of Tyr, as he has a story of success against Urik’s smaller enemies and wishes to attain new heights of glory and favor with the sorcerer-king.

This probably relates to the 2e Prism Pentad adventures, which saw the PCs take part in a battle against Urik’s forces. If this happens in your 4e campaign, Maetan will likely be at the head of those forces.

The Numbers

Maetan Lubar is a human, and a Level 16 Elite Controller with 302 HP. He fights using a combination of the fencing skills and psychic powers taught to him from a tender age.

The fencing is distinctly second fiddle here: just a basic Longsword attack that does level-appropriate damage with no riders. Maetan wants to stay a bit outside of melee range and use his many psychic abilities instead. He’s a telepath, so all of his powers target Will.

Serpent’s Kiss is a range 20 basic attack that targets up to 2 creatures, deals psychic damage and makes the target grant combat advantage for a turn. Insidious Worm is an at-will range 10 attack that can only be used against targets granting him combat advantage; it deals psychic damage and forces the target to make a melee basic attack against another target of Maetan’s choice. His usual routine would involve alternating these two.

Coils of Lubar is an area 1 within 10 attack that deals psychic damage and restrains (save ends). It deals 10 psychic damage as an aftereffect of the save. It recharges when he uses Psionic Augment, a power that triggers when Maetan hits with one of his two ranged at-wills and further boosts their damage. And this, in turn, recharges when he’s first bloodied.

His two final powers are Psionic Intrusion, a minor action ranged attack that dominates on a hit (save ends). This recharges when he’s first bloodied. And the Mind Fog encounter power, which triggers when he’s hit by a melee attack, affects a Close Burst 3, deals psychic damage on a hit, and forces the targets to treat him as invisible (save ends).

Encounters and Final Impressions

I guess this might be a typical example of an evil noble type. The book says Maetan will always be accompanied by a sizable honor guard, and in a fight he will try to use his powers to make things easier for those guards (all of them are selective, so he has no risk of hitting his allies). It also says that despite all of his psionic might, Maetan is still very proud and overconfident of his sword skills, so he might end up letting a PC get too close to him because of this.