Warforged Variants for Dungeon Fantasy
Way back in the olden days of 2017, I published a post presenting the Warforged of D&D and Eberron fame as a racial template for the Dungeon Fantasy RPG. I’m still particularly proud of that post, and have used it in actual play, but I also think I can expand upon it a bit now. So here’s a couple variant warforged templates.
In this 2018 post where I explained how I came up with the stats for the peoples of Tamriel, I mentioned that I’m no longer a fan of including attribute adjustments and mental or cultural disadvantages in GURPS racial templates. The original 2017 Warforged template still includes both, even though it’s a bit more restrained with them. So our first variant is an updated template that removes those adjustments. It ends up being cheaper! Our second variant adds a lens on top of that.
Warforged (20 points)
All of the story-related descriptions remain the same as in the original post.
Advantages: Composite Plating 1 {5}; Doesn’t Breathe {20}; Doesn’t Eat or Drink {10}; Unsleeping Watcher {10}.
Disadvantages: Dependency (Mana, Constantly) {-25}.
As mentioned in the original post, Composite Plating is simply DR 1 without the Though Skin limitation, and Unsleeping Watcher is Less Sleep 4 with a +25% enhancement that allows the character to remain conscious during their sleep period. Check out the link for more flavorful and detailed descriptions.
Lens: Dreaming Doll (-2 points)
This lens represent living constructs that do require actual sleep, though they still require less of it than us fleshbags. This replaces Unsleeping Watcher {10} with standard Less Sleep 4 {8}. The character is not aware of their surroundings when sleeping, but they are capable of dreaming.
This is an interesting lens if you want a character who resembles the Doll from Bloodborne more than a standard Eberron warforged.
Warforged Gifts
These optional traits are available to any warforged. They are individual rather than racial traits.
The optional traits from the original article remain options here, and are still good to represent the social awkwardness of recently activated individuals.
Warforged with access to the proper tools could spend 5 points/level to increase their innate DR up to 3. The same tools might allow them to change their outward appearance and presentation in ways that let them acquire levels in the Appearance advantage.
Characters wanting more protection might buy the Accessory (Armor Hardpoints) perk for 1 point. This lets them use custom armor that weights 25% less than the normal humanoid version, but can’t be used by others or removed on the fly. Attaching or removing this custom armor can only be done in town. It costs the same as the normal equivalent. Warforged with the perk can still choose to wear normal armor, but can’t wear normal and attached armor together on the same location.