Pathfinder Iconics in Dungeon Fantasy: Lini
Update: This is the GURPS Dungeon Fantasy version of the character. If you want to see a version for the Dungeon Fantasy RPG, click here.
Welcome back to our series of conversions of Pathfinder’s Iconic Characters to GURPS Dungeon Fantasy! This is the fourth post in the series. Previous entriers can be found here:
Today’s template is the Druid, which means today’s star is Lini. Here she is:
You can find her full bio here, and her original Pathfinder stats here. From looking at these, we see the following:
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Lini is a Golarion gnome, which is different from the Dungeon Fantasy gnome.
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She is a druid and hails from the Land of the Linnorm Kings, home of the Not-Vikings. She was always good with animals, and left the place shortly after meeting her snow leopard animal companion.
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She wields a sickle and a sling, but prefers to send her animal companion to fight for her. Her magic is more or less even mix of terrain-affecting, support and attack spells. She is also described as having a knack for handling animals, particularly large mammals.
Template-wise, the default Druid will be appropriate here, as Pathfinder druids draw their power directly from nature. The biggest difficulty will be Lini’s racial template, as gnomes from Golarion (Pathfinder’s setting) are different from those presented in DF. So the first order of business here is creating a racial template for the Golarion Gnome.
From the point of view of Dungeon Fantasy, the gnomes of Golarion are more like slightly larger leprechauns than the gadget-oriented folk you see in DF 3. They’re about the size of halflings, and while the original system does give them a small bonus to crafting skills, their innate magic and faerie heritage are more emphasized. I also want to keep the template cost at or under 20 points, since that’s what DF gnomes cost. Putting all of that together we have something like this:
Golarion Gnomes (0 points)
Attribute Modifiers: ST-3 {-30}; HT+2 {20}.
Secondary Characteristic Modifiers: SM -2; HP+1 {2}; Will+1 {5}; Per +1 {5}; Basic Move -1 {-5}.
Advantages: Magery 0 {5}; Night Vision 5 {5};
Perks: Leprechaun Charms (x3)1 {3}
Disadvantages: Impulsiveness (12) {-10}
And now that we have all we need, here’s today’s character! Her spell repertoire is a bit lighter on direct buffs than in Pathfinder, but still strikes the same balance.
Lini, Gnome Druid
ST 8 {10}2; DX 12 {40}; IQ 15 {100}; HT 13 {10}2
Damage 1d-3/1d-2; BL 6.4kg; HP 92; Will 162; Per 162; FP 13; Basic Speed 6.00 {-5}; Basic Move 52.
Advantages
- Animal Friend 2 {10}
- Druidic Ally: Snow Leopard (as Panther in DF 5 p. 7, available on 15 or less) {18}
- Golarion Gnome {0} (Charms: Light, Sound and Apportation)
- Green Thumb 1 {5}
- Power Investiture (Druidic) 4 {40}
Disadvantages
- Chummy {-5}
- Curious (12) {-5}
- Impulsiveness (12) {0}2
- Odious Personal Habit (“Dirty Hippy”) {-5}
- Sense of Duty (Adventuring Companions) {-5}
- Vow (Never Sleep Indoors) {-10}
- Weirdness Magnet {-15}
Skills
- Animal Handling (Big Cats) (A) IQ+1 {1}3 - 16
- Axe/Mace (A) DX+2 {8}- 14
- Camouflage (E) IQ {1} - 15
- Climbing (A) DX {2} - 12
- Diagnosis (H) IQ-2 {1} - 13
- Disguise (Animals) (A) IQ-1 {1} - 14
- Esoteric Medicine (Druidic) (H) Per {4} - 16
- First Aid (E) IQ {1} - 15
- Herb Lore (VH) IQ {4}4 - 15
- Hidden Lore (Faeries) (A) IQ-1 {1} - 14
- Hidden Lore (Nature Spirits) (A) IQ-1 {1} - 14
- Hiking (A) HT-1 {1} - 12
- Mimicry (Animal Sounds) (H) IQ-2 {1} - 13
- Naturalist (H) IQ {2}4 - 15
- Observation (A) Per-1 {1} - 15
- Pharmacy (Herbal) (H) IQ-2 {1} - 13
- Riding (Big Cat) (A) DX-1 {1} - 11
- Religious Ritual (Druidic) (H) IQ-2 {1} - 13
- Shield (E) DX+2 {4} - 14
- Sling (H) DX {4} - 12
- Stealth (A) DX {2} - 12
- Survival (Forest) (A) Per-1 {1} - 15
- Theology (Druidic) (H) IQ-2 {1} - 13
- Veterinary (H) IQ-2 {1} - 13
- Weather Sense (A) IQ-1 {1} - 14
Spells
- Beast Soother (H) IQ+2 {1} - 17
- Beast Speech (H) IQ+2 {1} - 17
- Beast-Rouser (H) IQ+2 {1} - 17
- Cure Disease (H) IQ+2 {1} - 17
- Frostbite (H) IQ+2 {1} - 17
- Hail (H) IQ+2 {1} - 17
- Instant Neutralize Poison (VH) IQ+2 {1} - 16
- Lightning (H) IQ+2 {1} - 17
- Mammal Control (H) IQ+2 {1} - 17
- Master (H) IQ+2 {1} - 17
- Pathfinder (H) IQ+2 {1} - 17
- Plant Growth (H) IQ+2 {1} - 17
- Protect Animal (H) IQ+2 {1} - 17
- Recover Energy (H) IQ+2 {1} - 17
- Resist Cold (H) IQ+2 {1} - 17
- Resist Lightning (H) IQ+2 {1} - 17
- Seek Food (H) IQ+2 {1} - 17
- Shape Plant (H) IQ+2 {1} - 17
- Tangle Growth (H) IQ+2 {1} - 17
- Walk Through Plants (H) IQ+2 {1} - 17
Equipment
$223.0, 4.5kg. No encumbrance!
- Enchanted Ordinary Clothes [Torso, Limbs]: DR 1*. $50, 0.2kg.
- Faerie Sickle [Belt or Back]: As small axe. Damage sw cut. $40, 0.66kg.
- Small Shield [Torso]: DB 1. $16, 1.33kg.
- Sling [Torso]: Acc 0; Range 24/80; sw-2 pi; $6, 0.1kg.
- Small Pouch [Torso]: Holds 0.5kg. $3, neg.
- 10 x Sling Bullets [Pouch]: $1, 0.25kg.
- Backpack, Small [Torso]: Holds 7kg of gear. $20, 0.5kg.
- Glow Vial x2 [Backpack]: Sheds light in a 1m radius for 12 hours. $60, 0.5kg.
- Wineskin [Backpack]: Holds 4L of liquid. $10, 0.13kg.
- Blanket [Backpack]: $7, 0.33kg
- 2 x Rations [Backpack]: $10, 0.5kg.