Behind the Scenes of Dragon's Dogma
In this Dragon’s Dogma adaptation, I’ve been mostly working from my impressions of the game itself so far. Recently, though I’ve come accross a video of this talk by the game’s creator Hideaki Itsuno that sheds some light into the thought processes behind its gameplay. It does contain some spoilers, so beware!
The Dragon’s Dogma Wikia site also has some setting information that’s very interesting to me, and even more spoilery than the video. I’ll be using that as appropriate.
One interesting tidbit from these two sources is that in-game Gransys is supposed to be around 3 miles across. So, if my experiment from the previous post is correct, then the in-game map is compressed by a factor of 10. I’ve always wondered about that.