Part of the Bestiary for my solo Hell’s Rebels game.

Blosodriette first appeared during Adventure 01, Scene 05. Her stats also appear on that post, and they are reproduced here for ease of reference.

The Lore

Blosodriette’s background contains a bit of foreshadowing about the Soul Anchor beneath Kintargo. This is a static artifact that messes with the natural trajectory departed souls. Instead of going to Pharasma’s court to be judged, affected souls are sent directly to an afterlife plane suited to their disposition and turned into an inhabitant of that plane directly, instead of becoming a “generic” soul without memories.

This usually only happens with people who intentionally bind themselves to the Anchor, but sometimes the anchor will “snag” a soul within its area of effect. Such was the case with this imp, who used to be an enslaved halfling in life, and who became as cruel as her bosses. When she died, she became an imp, and spent some centuries in Hell doing imp things. Eventually she was summoned back to Kintargo during the Chelish Civil War.

When the Ravens killed her summoner and took the important documents he was carrying, they didn’t know her infernal contract was among them. As the contract was what actually kept her on the plane, she was forced to follow it, staying hidden with her invisibility and subtly sabotaging them. When the Ravens abandoned the Livery hideout, she stayed behind until the PCs found and slayed her.

In the original adventure, she was expected to stay hidden and follow the PCs to their own hideout when they inadvertently took her contract with them, where she would resume her sabotage, using invisibility and mind control magic to make their lives hellish until found and dealt with. I didn’t want to deal with that, so I kinda gave my PCs the tools to spot her from the start.

The Numbers

We start with the stats for a Hrogn from the Nordlond Bestiary, which is equivalent to the D&D imp. We then replace the claw attack with a Stinger (a piercing Striker). And we add some rogue stuff and items on top of that.

Blosodriette

ST 6; DX 12; IQ 12; HT 11;

Dodge 11; SM -3

DR 2;

HP 6; Will 12; Per 12; FP –;

Speed 8.00; Move 8 (Flight Move 5).

Relevant Traits: Invisibility (selective), Injury Reduction 2 (non-magic damage), No Blood, No Neck, No Vitals, Backstabber 10.

Gear: Tiny blowpipe, 10 envenomed darts, Pipes of the Sewers, Lesser Wand of Explosive Fireball with 10 charges (worth $1600).

Blosodriette’s Loot