In this post I continue to write up the iconic characters from Pathfinder for use in the Dungeon Fantasy Roleplaying Game. Links to all of them will appear on the project page, which also contains the links to the GURPS Dungeon Fantasy versions.

Today’s template is the Martial Artist, which means today’s character is Sajan the Monk. Here he is:

By Wayne Reynolds, Copyright 2008 Paizo Publishing

I think he looks pretty cool! His bio and official stats give us the following information:

  • He was born in Vudra, his world’s India analogue, where he was a member of the warrior caste along with his beloved twin sister Sajni. Even after they were posted to separate barracks at the age of 12 they still met regularly to spar and hang out.

  • Sajni was given away as part of a peace agreement, and Sajan ran after her. He tracked her down to Absalom, his world’s “big cosmopolitan city”, and has been looking for her since.

  • As a monk he’s quite acrobatic and prefers to rely on his flurry of blows in combat. He might also grapple or trip opponents with his hooked “temple sword” if that’s more tactically advantageous.

The GURPS Dungeon Fantasy version used the stats for a khopesh from GURPS Low-Tech for the “temple sword”. Since this one is restricted only to the material in the DFRPG boxed set, we go with the Heavy Falchion stats and give up on the rules for weapon hooks. We also had to lose the gauntlets, as his light cloth armor is a bit heavier here. Sajan continues to be a very effective combatant either with his sword or with his fists, and has most of the abilities people have come to associate with monks in d20.

Sajan, 250-point Human Martial Artist

ST 11 {10}; DX 16 {120}; IQ 10 {0}; HT 12 {20}

Damage 1d/2d-1; BL 12.1kg; HP 11; Will 11 {5}; Per 10; FP 12; Basic Speed 7.00; Basic Move 8 {5}

Advantages

  • Chi Talent 2 {30}
  • Mantis Strike {9}
  • Tiger Sprint {9}
  • Trained by a Master {30}
  • Weapon Master (Heavy Falchion) {20}

Disadvantages

  • Disciplines of Faith (Chi Rituals) {-10}
  • Honesty (12) {-10}
  • No Sense of Humor {-10}
  • Obsession (12) (Find my sister) {-10}
  • Sense of Duty (Adventuring Companions) {-5}
  • Vow (Vegetarianism) {-5}

Skills

  • Acrobatics (H) DX-1 {2} - 15
  • Broadsword (A) DX+1 {4} - 17
  • Climbing (A) DX-1 {1} - 15
  • Fast-Draw (Shuriken) (E) {1} - 16
  • Hiking (A) HT-1 {1} - 11
  • Judo (H) DX {4} - 16
  • Jumping (E) DX {1} - 16
  • Karate (H) DX {4} - 16
  • Meditation (H) Will-1 {2} - 10
  • Running (A) HT-1 {1} - 11
  • Stealth (A) DX-1 {1} - 15
  • Tactics (H) IQ {4} - 10

Special Skills

All include +2 from Chi Talent.

  • Blind Fighting (VH) Per {2} - 10
  • Body Control (VH) HT {2} - 12
  • Immovable Stance (H) DX+1 {2} - 17
  • Light Walk (H) DX+1 {2} - 17
  • Parry Missile Weapons (H) DX+1 {2} - 17
  • Pressure Points (H) IQ+1 {2} - 11
  • Push (H) DX+1 {2} - 17
  • Throwing Art (H) DX+1 {2} - 17

Equipment

$802.0, 12.1kg. No Encumbrance, but only just.

  • Ordinary Clothing [Torso, Limbs]: Free, 1kg.
  • Light Cloth Armor [Body, Limbs]: DR 1. $137, 8.25kg.
  • Temple Sword [Torso]: As Large Falchion. Damage 2d+5 cut or 1d+1 imp. $625, 2.25kg.
  • Pouch [Torso]: Holds 1.5kg of small items. $10, 0.1kg.
  • Star Shuriken x5 [Pouch]: Damage 1d+1 cut. $15, 0.25kg.
  • Spike Shuriken x5 [Pouch]: Damage 1d imp. $15, 0.25kg.
  • $198 in coin.